Sound Design Kits offer deep, versatile source recordings and modular building blocks, giving you the flexibility to sculpt, transform, and design from the ground up.
Game Audio Toolkit to power your game audio workflow. Say goodbye to workarounds and compromises and shape consistent, high-quality game audio in real time, with the freedom to use the same effects in both your DAW and middleware.
All our Game Audio Toolkit plugins in one definitive collection. Seamlessly bridge the gap between your DAW and Middleware. From creative radio effects to precise physical distance attenuation, get the same professional tools for every stage of your workflow.
The complete collection: All our Sound Design Kits and Sound Boosters in one definitive bundle. Save 40% compared to individual purchases. Get your hands on unique sound effects and textures, and elevate your design possibilities to a new standard.
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FAQ
What is a quality assurance process?
Yes, every sound library undergoes a rigorous multi-step QC process to ensure file naming and folder structures meet industry standards. Our in-house team of sound designers and creative directors meticulously tests every asset to guarantee that every sound is clean, polished, and ready for immediate professional use.
What is the difference between Enterprise and Personal License?
Our Personal License is designed for individual creators and freelancers. It covers a single user for both personal and commercial projects.
Our Enterprise License is built to scale with your studio. It offers "floating" licenses that can be shared among everyone involved in a specific project, a dedicated team, or across an entire company. It simplifies collaboration by ensuring every contributor is legally covered under one unified agreement.
When will I receive my order?
Instant. As soon as your purchase is approved, you’ll receive an automated email with your download links. You can also access your complete library of purchases at any time by logging into your Profile.
Where is GCRadix based?
Every GCRadix library and tool is meticulously recorded, designed, and developed by our expert in-house team and a select group of trusted partners. We are proudly headquartered in Germany, where we oversee every stage of production to ensure our signature high-end sound quality.
Do you offer a student discount?
Absolutely! We support the next generation of sound designers with an additional 20% discount on our products. To get your unique student code, please reach out to us at support@gcradix.com with a copy of your valid student ID.
Tip: Keep an eye on our newsletter for even larger seasonal sales throughout the year!
What if I accidentally bought the wrong product?
We’ve all been there! Because our products are digital and cannot be "returned," we generally cannot offer standard refunds once a download has been accessed. However, we aren’t monsters. If you’ve made a mistake, reach out to us at support@gcradix.com to explain your situation. We’ll do our best to find a fair solution for you.
Any free sound effects?
We sure do! We believe in supporting the creative community and helping indie projects get off the ground. You can find our collection of Free Kits right here: Browse Our Free Kits
Note: These are high-quality, professional sounds—completely free to use in your projects.
How to install plugins in FMOD?
Step 1: Install for FMOD Studio (The Tool)
FMOD Studio needs the .dll (on Windows) to display the plugin interface and process audio while you work.
Navigate to your FMOD Studio project folder.
Look for a folder named Plugins. If it doesn't exist, create it at the root of your project.
Copy your .dll and the JavaScript (.js) file into this folder.The .dll handles the audio processing.The .js file defines the graphical interface (knobs, sliders) within Studio.
Restart FMOD Studio.
To verify: Right-click an audio track, select Add Effect, and look for the plugin name under the "Plug-ins" category.
Step 2: Install for your Game Engine (The Runtime)
Even if it works in FMOD Studio, your game won't play the sound unless the engine has the library.
Place in your engine's FMOD "Plugins" folder (e.g., Assets/Plugins/FMOD/platforms/win/x86_64).
How to install plugins in Wwise?
Wwise handles plugins differently than FMOD. While FMOD relies heavily on a single folder and JS for UI, Wwise separates the Authoring (what you see in the tool) from the SDK (what the game engine uses to render sound).
1. Install for the Wwise Authoring Tool
This allows the plugin to show up in your Wwise project so you can add it to buses or objects.
The DLL File: Go to your Wwise installation folder (usually found via the Audiokinetic Launcher by clicking the gear icon next to your version > Open Containing Folder).
Path: .../Authoring/x64/Release/bin/Plugins
The JavaScript / Logo Files: If the plugin uses a custom web-based UI, these files often go into a subfolder within the same Plugins directory mentioned above, or in a specific Help folder.Note: Wwise usually expects an XML file alongside the DLL to define the plugin properties. If you don't have one, the plugin might be a legacy version or specifically designed for a different Wwise version.
2. Install for the Game Engine (SDK)
For the sound to actually play in your game (Unity/Unreal), you must place the library files where the Wwise SoundEngine can find them.
The LIB File: This is a static library used during the "linking" phase of game compilation.Unreal: [YourProject]/Plugins/Wwise/ThirdParty/Windows/Release/lib Unity: [YourProject]/Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP
The DLL File: * Unreal: [YourProject]/Plugins/Wwise/ThirdParty/Windows/Release/bin Unity: [YourProject]/Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP